Born in Paris, France in 1980, Mélanie studied archaeology, history of art, and game design before discovering digital painting in 2005, she has been enthralled by it ever since. Using primarily Photoshop and Painter, along with a drawing tablet, she creates stunningly, realistic digital portraits which are both mysterious and emotive.
Her fantasy paintings have featured in many publications worldwide and won her a variety of awards. Mélanie is an avid Science Fiction and Fantasy reader, her favourite authors include; Philip K. Dick, J.R.R. Tolkien and Terry Pratchett.
Some of her drawings are inspired by music, others by movies and everyday situations. All of her characters have their own stories – it helps her to give them life. Mélanie's work has been selected for Spectrum and she is a regular contributor to Imagine FX magazine. She has several art books of her beautiful work published, including the new collection, OPALE.1
Spectrum, Ballistic Publishing, Ubisoft, TOR Book, Random House, Orbit Books, Penguin, Harper Collins, Bloomsbury, Scholastic, Imagine Fx magazine
- Elixir 1 , 2007, Norma Editorial
- D’artiste Digital painting 2 (co-author) , 2008, Ballistic publishing
- Elixir 2 , 2007, Norma Editorial
- Opale 1, 2014
This course goes over different color and texture rendering techniques for creating believable human portraits. Special attention is given to facial features drawing on surface structure, skin rendering (i.e. translucency, hue/saturation/value and color temperature, etc.), layered studies, and background/foreground manipulation. It also explores sci-fi portrait subjects as part of the options given to paint through the course. By the end of the course, students should have created one to two fully rendered portraits.
Course Format: Standard
Duration: 8 Weeks
Lecture Type: Pre-recorded
Assignment: Deadlines each week.
Feedback: Individual Recordings
Q&A: Once a week.
*For classes with less than 6 students feedback may be provided during the live Q&A session.
Research/finding the concept, idea/photo references
Harmonious color scheme (color temperature, color theory, contrast, symbolism in colors)
Preparatory sketch/ thumb sketching/ the good brush/apply the first colors
Working the background (the importance of it, empty space)
Character placement, front, ¾ and profile
Light (dynamism, contrast, first steps)
FACE FEATURES PART1
Face proportions/ architecture/ defining facial features/ color blocking
Skin colors, skin brushes, texture
Eye (shape, color, details)
Eye contact/ captivating the viewer/ emotions
FACE FEATURES PART2
Mouth (lips , shape, expression & texture)
Nose / ears
Main light, sculpting the face with shadows & light, volume
Perfect blending (how to)
SILHOUETTE & HAIRSTYLE
Designing the hairstyle
Hair (brushes), working the colors and texture
Defining the silhouette, body attitude
Second light source
Realistic details/fantasy touch (like scars, veins etc)
Adding useful items/elements and play with symbols to create a strong background story
Good integration, interaction between elements
Improving the light
Soft VS strong light
Contrast/brush/layer mode /ambient light, bounce light, special effects
Light & color correction