2D Animation: Body Mechanics
Class Begins On
Monday, May 1st, 2017
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Liane-Cho Han
Head of Animation | Senior Storyboard Artist

Liane Cho Han is a Senior Animator and storyboard artist who was recently the head of animation on the highly acclaimed Long Way North 2D animation movie.

After graduated from the prestigious Les Gobelins animation school in Paris, he worked as a key animator on such films as Lucky Luke: Tous à L’ouest and The Illusionist, a 2D animation movie from Sylvain Chomet in Edinburgh for almost 2 years. He spent the following years as a Lead Animator on Zarafa, a project which would reunite the lead animators from The Illusionist in addition to 2D veteran animators like Bolhem Bouchiba, Patrick Delage and Yoshi Tamura from Disney/Pixar/Dreamworks.

As a storyboarder artist, Liane-Cho worked on 3D features like Astérix: Le Domaine Des Dieux, and the Little Prince, directed by Mark Osborne (co-director of Kung Fu Panda) and the soon to be released Ballerina.

Liane Cho latest endeavor brought him to work as a storyboarder then as the head of animation on the highly acclaimed 2D animation movie, Long Way North.

Since then, Liane Cho has worked on multiple projects as a 2D animator or as a story artist for REEL FX, on their next feature, Wish Police, directed by the Spanish trio, Headless while promoting internationally Long Way North.

 

Currently, Liane has just wrapped up work as a Storyboard Artist and Animation Supervisor for a new feature film pilot entitled:

CALAMITY : A Childhood of Martha Jane Canary

Calamity - Feature Film Pilot 2017 from Maybe Movies on Vimeo.

You can also check out some of the amazing artwork that went into making this pilot on their Tumblr, Facebook, Twitter, and Instagram accounts.

Course Description

This course will focus understanding the body mechanics behind a 2D character animation in a realistic and semi-realistic style. We will begin with some of the most important foundation of animation, understanding the concept of weight shifting through walk cycles and other movements analysis exercises. Once students understood and practiced weight shifting, they will learn how to add personality in a walk.

All the principles learnt and practiced in this class, can be transferred and applied to 3D animation.

In this class students will learn how to draw in a rough but structured way and learn principles to increase workflow efficiency to get them ready for a production pipeline set up.

Pre-requisites:

Solid figure drawing foundation or analytical figure drawing and fundamental of character design classes. To fully benefit from this class, it is strongly recommended to have taken at least one 2D animation class before to taking this course.

The 2nd part of this class will focus on acting and lip sync for 2D animation. To get more information on this class, please email us at 2d.registration@cgmasteracademy.com

Materials needed:

If taken traditionally:
  • Animation paper
  • Pencils
  • Animation peg bar
  • A scanner to submit your work

If taken digitally:

  • Animation software like TVpaint or flash
  • A Wacom tablet, Cintiq or equivalent

Course Format

The weekly course format will consist of live lectures combined with the weekly Live Q&A session. These live sessions will be recorded for later viewing by students over the duration of the current term. Individual student feedback will still be recorded in our normal format for viewing by students every week.

Course Outline

Wk1

Animation Basics:

In this first week, students will the learn the principles of Spacing, Overlap and Timing with very simple shapes, so they can focus more on the basics of animation.

Wk2

Observation & Drawing Keys:

Observation is the essence of animation. Drawing in a rough, synthetic but still clear and dynamic way is vital when creating a 2D animation. Students will learn how to decompose movements by identifying and drawing important keys from a dynamic movement observed from a video reference.

Wk3

PART 1 | Walk Cycles:

This week, students will begin learning how to animate walk cycles in a realistic way and understand how a character uses his weight to walk. These walk cycles will be animated from different angles: profile, face, ¾ face. Walk cycles are one of the most basic things to animate but also one of the hardest to do right.

Wk4

PART 2 | Walk Cycles:

This week, students will continue learning how to animate walk cycles in a realistic way and understand how a character uses his weight to walk. These walk cycles will be animated from different angles: profile, face, ¾ face. Walk cycles are one of the most basic things to animate but also one of the hardest to do right.

Wk5

Weight Shifting:

In this week, students will learn about the correlation of the weight and size of a character and his center of gravity shift when moving. We will practice by animating a character going from a sitting to a standing position.

Wk6

Introduction to Acting:

This is Part-1 of a 3-Part course conclusion. Students will be introduced to the concept of acting by adding personality to a walk cycle. Students will animate a walk from 2 different angles using an existing character (model sheets will be provided). This weeks exercise will focus on posing.

Wk7

Introduction to Acting:

This is Part-2 of a 3-Part course conclusion. Students will continue the concept of acting by adding personality to a walk cycle. Students will animate a walk from 2 different angles using an existing character (model sheets will be provided). For the 2nd part, we will focus on the 1st rough pass.

Wk8

Introduction to Acting:

This is Part-3 of a 3-Part course conclusion. Students will continue the concept of acting by adding personality to a walk cycle. Students will conclude the animated walk from 2 different angles using an existing character (model sheets will be provided). For the 3rd and part, we will focus on tying down/cleaning the animation for final presentation.

Wk9

Final Notes:

For this last week students will focus on a course recap and any final thoughts/notes from the instructor and about their work.

Careers

  • 2D Animator
  • Storyboard Artist
  • Layout Artist