Mitch is an artist with a deep passion for craftsmanship and storytelling. He has over 5 years of experience working as an artist in games. He is currently at Riot Games where he works as an illustrator. Outside the office, Mitch is a freelance artist for novels and traditional games.
Mitch lives in the greater Los Angeles area with his lovely wife, his adorable son, two cats, and a dog.
Riot Games, S2 Games, Privateer Press, Modiphiuus Entertainment, Onyx Path Publishing, Mechanical Muse, Posthuman Studios, Conceptopolis, Fantasy Flight Games, Present Creative, Supergenius, Wyrd Miniatures, Broken Egg Games
Illustrators working in entertainment will spend their careers creating compelling imagery for narrative and marketing purposes. The best illustrators in entertainment inject a sense of gravity, mood, and energy which draws consumers and players into the world the art portrays. This course focuses on the skills essential to good image-making, and also on those skills which elevate an illustration to the next tier of professionalism. We will discuss what makes a lasting, impactful piece of art, cover some of the techniques and tools you can use to maximize your chances of success, and build the habits necessary to conduct ourselves in a professional environment.
This course is designed for intermediate to advance artist. So a portfolio review is strongly recommended.
*Get familiar with one another
*Review Loomis principles of composition
*Discuss advancements since Loomis, especially cinematic composition
*Review production requirements (naming conventions, file size, format, etc.)
*Getting into the headspace of your composition
*Using value, light, and color to tell a story
*Getting into the headspace of your characters
*How to take and use reference
*Drawing as a problem-solving stage
*What does good preparation look like?
*How to prepare a drawing for a painting
*The different kinds of lines
*Understanding value vs. line
*Tools: Perspective,informal subdivision, and drawing through
*What does "done" look like?
*Rendering vs. finishing
*Singular, iconic composition for marketing a game character
*Work on pushing comps, exagerration, perspective
*How to push the pose
*Types of contrast
*How to group/clump points of interest
*What is the moment?
*The importance of place, time, atmosphere, and weather
*What makes color and light compelling?
*Controlling focal points
*Lost and found edges
*Details as story-telling elements
*Keeping print, digital, etc. in mind
*"Post" techniques and adjustment layers
*Spit-shine and polish