Elective | 2D Classroom. CG Master Academy
Narrative Illustration
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Registration Starts On
Monday, Feb 26th 2018
Class Begins On
Week of April 28, 2018
Mitchell Malloy
Freelance Concept Artist

Mitch is an artist with a deep passion for craftsmanship and storytelling. He has over 5 years of experience working as an artist in games. He is currently at Riot Games where he works as an illustrator. Outside the office, Mitch is a freelance artist for novels and traditional games.

Mitch lives in the greater Los Angeles area with his lovely wife, his adorable son, two cats, and a dog.


Riot Games, S2 Games, Privateer Press, Modiphiuus Entertainment, Onyx Path Publishing, Mechanical Muse, Posthuman Studios, Conceptopolis, Fantasy Flight Games, Present Creative, Supergenius, Wyrd Miniatures, Broken Egg Games

Course Description

Illustrators working in entertainment will spend their careers creating compelling imagery for narrative and marketing purposes. The best illustrators in entertainment inject a sense of gravity, mood, and energy which draws consumers and players into the world the art portrays. This course focuses on the skills essential to good image-making, and also on those skills which elevate an illustration to the next tier of professionalism. We will discuss what makes a lasting, impactful piece of art, cover some of the techniques and tools you can use to maximize your chances of success, and build the habits necessary to conduct ourselves in a professional environment.


This course is designed for intermediate to advance artist, so a portfolio review is required.

Course pre-requisites include: Perspective, Analytical Figure Drawing, Fundamentals of Design, Digital Painting, Fundamentals of Character Design, The Art of Color and Light, and Fundamentals of Environment Design; OR equivalent experience.

This course includes a weekly group critique wherein the instructor and the students will look at the students' work together and discuss constructive feedback.

Course Format

With 13-20 Students: Live session twice a week (16 sessions)
Duration: 8 Weeks
Lecture Type: Live during first live week session.
Assignment: Deadlines each week.
Feedback: Individual recorded feedback weekly, plus live group critique weekly
Q&A: Once a week (during second live session of the week).

With 4-11 Students: Live session once a week (9 sessions)
Duration: 8 Weeks
Lecture Type: Live weekly.
Assignment: Deadlines each week.
Feedback: During weekly live session.
Q&A: During weekly live session.

Course Outline


Introduction/Composing the Story

*Get familiar with one another
*Review Loomis principles of composition
*Discuss advancements since Loomis, especially cinematic composition
*Review production requirements (naming conventions, file size, format, etc.)


Characters and Acting

*Getting into the headspace of your composition
*Using value, light, and color to tell a story
*Getting into the headspace of your characters
*How to take and use reference
*Drawing as a problem-solving stage


Setting Up for Success

*What does good preparation look like?
*How to prepare a drawing for a painting
*The different kinds of lines
*Understanding value vs. line
*Tools: Perspective,informal subdivision, and drawing through


Bringing It All Together

*What does "done" look like?
*Rendering vs. finishing


Pushing, Pulling, Clumping

*Singular, iconic composition for marketing a game character
*Work on pushing comps, exagerration, perspective
*How to push the pose
*Types of contrast
*How to group/clump points of interest


Selling the Mood

*What is the moment?
*The importance of place, time, atmosphere, and weather
*What makes color and light compelling?


Moving the Eye

*Controlling focal points
*Lost and found edges
*Details as story-telling elements
*Keeping print, digital, etc. in mind


The Last 10%

*"Post" techniques and adjustment layers
*Spit-shine and polish


  • Concept Artist
  • Visual Development Artist
  • Character Artist
  • Environment Artist
  • Layout Artist
  • Illustrator
  • 2D Animator
  • Comic Book Artist